N. 1/2012 – All of us, players
Vol. 1 – Journal
Vol. 2 – Critical notes
N. 2/2013 Technology evolution and perspective innovation. 3D and spatial depth today and yesterday
Vol.1 – Journal
Vol.2 – Critical notes
N. 3/2014 – Video game subcultures: playing at the periphery of mainstream culture
Vol. 1 – Journal
Vol. 2 – Critical notes
N. 4/2015 – Re-framing video games in the light of cinema
Vol. 1 – Journal
Vol. 2 – Critical notes
N. 5/2016 – Games on Games. Game design as critical reflexive practice
Vol. 1 – Journal
Vol. 2 – Critical notes
N. 6/2017 – Hear the Music, Play the Game. Music and Game Design: Interplays and Perspectives
Vol. 1 – Journal
Vol. 2 – Critical notes
N. 7/2018 – Digital Games for Special Needs; Special Needs for Digital Games
Vol. 1 – Journal
N. 8/2019 – Interdisciplinary Perspectives on Video Game Agency
Vol. 1 – Journal
Vol. 2 – Critical notes
N. 9/2020 – The Taboos of Game Studies
Vol. 1 – Journal
N. 10/2021-2023 – A Decade in Game Studies
Vol. 1 – Journal
N. 11/2022-2023 –Interactive Digital Narratives
Vol. 1 – Journal