Abstract
The study takes look at Assembly, a large-scale LAN and demo party founded in 1992 and organized annually in Helsinki, Finland. Assembly is used as a case study to explore the relationship between computer hobbyism – including gaming, demoscene and other related activities – and professional game development. Drawing from expert interviews, a visitor query and news coverage we ask what kind of functions Assembly has played for the scene in general, and on the formation and fostering of the Finnish game industry in particular. The conceptual contribution of the paper is constructed around the interrelated concepts of scene, technicity and gaming capital.
Keywords: Assembly, Demoscene, Finland, Industry, Scene, Technicity, Capital.
Photography courtesy Tuula Ylikorpi.
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.