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Full Issue, volumes 1+2 (Journal + Critical Notes)
Vol. 1 – Journal (peer-reviewed)
Vol. 2 – Critical notes (non-reviewed commentaries)
Index
vol. 1, 2015 – Journal (peer-reviewed): Re-framing Video Games in the Light of Cinema (edited by Riccardo Fassone, Federico Giordano, Ivan Girina)
- R. Fassone, F. Giordano, I. Girina – Re-framing video games in the light of cinema
- M.J.P. Wolf – Video games, cinema, Bazin, and the myth of simulated lived experience
- D. Arsenault, B. Perron – De-framing video games from the light of cinema
- E. Gandolfi, R. Semprebene – Play the game in the opening scene A multidisciplinary lens for understanding (video)ludic movies, including Super Mario Bros., Resident Evil and Scott Pilgrim vs. the World
- S. Atkinson, H. Kennedy – ‘Tell no one’: Cinema auditorium as game-space – audience participation, performance and play
- L. Anyó – Narrative time in video games and films: From loop to travel in time
- S. Anderson – Bad object 2.0: Games and gamers
- A.C. Cline – Documentary film and the (re)production of the 1980s UK game industry
vol. 2, 2015 – Critical Notes (non peer-reviewed)
- Books