Josiah Meints (Oklahoma State University), Alison Green (Oklahoma State University)
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Promotional material for Borderlands 2 (Gearbox Software, United States, 2012)
Abstract
This paper examines the first-person shooter Borderlands 2 through the lens of the social model of disability and rhetoric. Borderlands 2 encourages player agency while positioning the player within a ...
Playing with the Player: Agency Manipulation in Shadow of the Colossus and Japanese Computer Games
Miguel Cesar (University of Edinburgh)
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Abstract
Questionings and meditations on agency in Japan are far from being a recent phenomenon. We can go as far as to challenges to human fate and control over their lives in the ancient Buddhist tradition, or to more contemporary uncertainties about individuality and social ...
Epistemology of the Werewolf: Monsters, Closets, and the Queer Agency of One Night Ultimate Werewolf
Jack Warren (Manchester Metropolitan University)
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Abstract
In recent years, hidden identity party games have become popular with games such as One Night Ultimate Werewolf (Bézier Games, 2014) gaining attention among players and designers. Within these games, players are assigned a hidden identity and they must uncover who is “really” who. ...
“I am Big Boss, and you are, too…”: Player identity and agency in Metal Gear Solid V: The Phantom Pain
Luca Papale (Independent Researcher), Russelline François (Independent Researcher)
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A screenshot from Metal Gear Solid V: The Phantom Pain (Kojima Productions, 2015).
Abstract [note Parts of this paper are an updated and translated reworking of excerpts from a previous publication co-authored by the first author (Papale & Fazio, 2018).]
From its very ...