Holger Pötzsch (UiT The Arctic University of Norway)
Abstract
In this paper, I problematize the relation between videogames and the ecological crisis. Connecting ecocritical advances in game studies with the emerging wider paradigm of digital environmental media studies (DEMS), I interrogate if and how videogames, play, and game development can contribute to ...
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Discovering What We Take With Us from Ideation to Reportage in the Research-through-Design of a Transformative Personal Game
Adam Jerrett (University of Portsmouth)
Abstract
This research investigates the creation of What We Take With Us (WWTWU), a semiautobiographical pervasive game designed to enhance wellbeing that applied research-through-design across the game lifecycle. WWTWU utilises both physical and digital spaces and interactions to engage players in a series of reflective activities. The ...
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Tabletop Roleplaying Game Studies: An Abundant Site for Disability Media Analysis
Giuseppe Femia (University of Waterloo)
Introduction
Disability scholarship has long been in contention with pejorative depictions of disability culture brought about by early academia’s employment of the medical model. The medical model portrays disability undesirably, as a shortcoming or tragedy, seeking to cure or eradicate disability, making everyone able-bodied and minded (Ellis ...
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Designing Transformative Analog Role-playing Games
Sarah Lynne Bowman (Uppsala University), Josefin Westborg (Uppsala University), Kjell Hedgard Hugaas (Uppsala University), Elektra Diakolambrianou (Institution for Counseling and Psychological Studies, Athens), Josephine Baird (Uppsala University)
Abstract
While interest in the use of analog role-playing games as a tool for personal and social change has increased in recent years, best practices ...
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Introduction: Transformative Games Across Platforms
Kristine Jørgensen (University of Bergen), Doris C. Rusch (Uppsala University), Astrid Ensslin (University of Regensburg), Riccardo Fassone (University of Torino)
Like all expressive media throughout the centuries, games have always been a reflection of the human experience and the experiential structures that permeate it. Unlike other expressive media, though, games have ...
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G|A|M|E Issue 12, 2024 – Transformative Games
Edited by Kristine Jørgensen (University of Bergen), Doris C. Rusch (Uppsala University), Astrid Ensslin (University of Regensburg), Riccardo Fassone (University of Torino)
Summary
Vol. 1 – Journal (peer-reviewed)
K. Jørgensen, D.C. Rusch, A. Ensslin, R. Fassone - Transformative Games Across Platforms
S.L. Bowman, J. Westborg, K. H. Hugaas, E. Diakolambrianou, J. Baird ...