Karen Collins (University of Waterloo, Canada)
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The challenge of making a playlist for game sound
The sounds of video games have changed tremendously over their history, from about 1971 until now. Having been born approximately when commercial video games were first created and then growing up alongside the games ...
The Ludomusicology Research Group
In this interview with Mark Sweeney, GAME discusses the activities of an important research group for the study of music and games.
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GAME: You started the Ludomusicology research project in 2011 to offer a musicological and academic approach to the study of games, as a group of three young ...
Michiel Kamp, Tim Summers & Mark Sweeney (Eds), Ludomusicology: Approaches to Video Game Music. Michael Austin (Ed), Music Video Games: Performance, Politics and Play
Double Review by Hillegonda C Rietveld (London South Bank University)
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As an expanding interdisciplinary field at the intersection of game studies and musicology, as well as sound studies, the interactive symbiosis between audio and visual elements of video games is essential in understanding game experience. The editors of Ludomusicology, ...
Tim Summers, Understanding Video Game Music
Reviewed by Michael Austin (Howard University, Washington, D.C.)
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Scholarship about video game music is finally coming of age. Ludomusicology, or the study of video game music, is a burgeoning academic field of research that seeks to move video game music from the margins of game studies and its perception ...
The Sound of a Serve Toss: An Informational View on the Gameworld Interface as Sonic Interface Design
Tom Langhorst (Fontys University of Applied Science)
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Abstract:
In this article, Jørgensen’s three-layer model of the gameworld interface is used to analyze the practice of game sound design and to describe the informational role of game audio design, from the perspective of Sonic Interface Design (SID). First the relationship between ...
Killing-off the Crossfade: Achieving Seamless Transitions With Imbricate Audio
Zander Hulme (Queensland University of Technology)
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Abstract
This paper examines common approaches to implementing adaptive musical scores in video games using pre-rendered music that make heavy use of the crossfade transition and are used in the production of both AAA and Indie titles (Phillips, 2014a; Sweet, 2014; Collins, 2008; Collins, ...