GAME – Games as Art, Media, Entertainment
"Transformative Games Revisited"
Edited by Kristine Jørgensen, Doris C. Rusch, Astrid Ensslin, Riccardo Fassone
Games designed for a purpose beyond entertainment and recreation have a long history, spanning educational games, newsgames, and critical games. With the maturation of the medium, there has also been an emergence ...
n. 11/2023 – Interactive Digital Narratives
GAME – Games as Art, Media, Entertainment
Special Issue: "Interactive Digital Narratives: Counter-Hegemonic Narratives and Expression of Identity"
Edited by Ilaria Mariani, Mariana Ciancia, Judith Ackermann
The discourse on IDNs is today growingly prominent in scholarly debates (Koenitz, 2018; Koenitz et al., 2015), fed by an unceasing technological evolution that opens vaste possibilities ...
n. 10/2021-22 – A Decade in Games Studies
GAME – Games as Art, Media, Entertainment
Special Issue: "A Decade in Games Studies. Critical and reflexive interrogations on digital play and games research"
Edited by Marco Benoit Carbone, Federico Giordano, Ivan Girina, Ilaria Mariani, Marco Teti
With its 10th issue, GAME (www.gamejournal.it) aims to attend to the changes, turns and critical rifts and ...
n. 9/2020 – The Taboos of Game Studies
G|A|M|E: The Italian Journal of Game Studies
Special Issue: "The Taboos of Game Studies"
Editors: Kristine Jørgensen (University of Bergen) and Riccardo Fassone (University of Torino)
The next issue of the Italian journal of game studies G|A|M|E (https://gamejournal.it/) welcomes contributions that address the taboos of game studies.
Taboos can be understood as social prohibitions based in religion or custom ...
n. 8/2019 – ‘Would you kindly?’: Video Game Agency come Concetto Interdisciplinare
Il nuovo numero di G|A|M|E propone un riesame del concetto di agency nel gioco. Accogliamo contributi che affrontino il tema dell’agency da diverse prospettive disciplinari e che riflettano sulla storia e sulle applicazioni interdisciplinari di questo concetto per espanderne la comprensione critica. Invitiamo dunque studiosi di ogni settore a riflettere sulle molteplici ...
n. 8/2019 – ‘Would you kindly?’: Claiming Video Game Agency as Interdisciplinary Concept
The new issue of G|A|M|E proposes a re-examination of the concept of agency in games. We welcome contributions that address the idea of agency from a variety of academic perspectives, taking into account its interdisciplinary history and application, in order to expand our critical understanding of the concept more broadly. ...
ALL OF US, PLAYERS
[ENG] Pathways in the diffusion of digital gaming: relocations, pervasiveness, gamification
For its first issue, G|A|M|E proposes an inquiry into the diffusion of the videogame medium outside of its established contexts: a phenomenon that leads us to reconsider the object of our research as part of a wider media ecology.
Transformations in ...