Edited by I. Mariani, M. Ciancia, J. Ackermann
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Summary
Vol. 1 – Journal (peer-reviewed)
I. Mariani, M. Ciancia & J. Ackermann – Interactive Digital Narratives and Counter-Narratives. Systematising knowledge to derive clusters as lenses of observation
S. Poirier-Poulin – Trust, Confidence, and Hope in A Summer’s End – Hong Kong 1986: ...
G|A|M|E Issue 8, 2019 – Interdisciplinary Perspectives on Video Game Agency
Edited by Ivan Girina & Berenike Jung
Cover Art: Down and Out in Los Santos (Alan Butler, 2015-2020) https://downandout.in-los-santos.com
Summary
Vol. 1 – Journal (peer-reviewed) - download the pdf
Ivan Girina & Berenike Jung – Introduction: “Would You Kindly?” The Interdisciplinary Trajectories of Video Game Agency
Frans Mäyrä: The Player as a Hybrid – Agency ...
G|A|M|E Issue 9, 2020 – The Taboos of Game Studies
G|A|M|E Issue 9, 2020 – The Taboos of Game Studies
Edited by K. Jørgensen, R. Fassone
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Summary
Vol. 1 – Journal (peer-reviewed)
K. Jørgensen, R. Fassone - Introduction: Locating the Taboos of Game Studies
F. Mäyrä - Game Culture Studies and the Politics of Scholarship: The Opposites and the Dialectic
A. Trammell ...
Game Culture Studies and the Politics of Scholarship: The Opposites and the Dialectic
Frans Mäyrä (Tampere University)
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Abstract
This article explores the early history (and even some prehistory) of game studies from a perspective that is informed by an analysis of claimed opposition between “objective” and “politically committed” research. There is a well-documented and long intellectual history of fundamental disagreements that have set apart ...
Torture, Play, and the Black Experience
Aaron Trammell (UC Irvine)
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Abstract
This essay considers how the experience of Black folk descended from slaves in North America helps us to rethink a definition of play that has been largely informed by scholars and philosophers working within a White European tradition.[note I invoke the phrase “descended from slaves” ...
Unhuman Agency: Reading Subjectivities in Playdead’s Inside
Vicki Williams (University of Birmingham)
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Figure 1 - Screenshot taken from Inside (Playdead, 2016). All figures included in this article are courtesy of Playdead
Abstract
Videogames and their systems of play are continuously defined through their slipperiness, i.e. their affective capacities that attend to realms beyond the human, producing agencies which ...
“You bastards may take exactly what I give you”: Intra-Action and Agency in Return of the Obra Dinn
Conor McKeown (King's College London)
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Screenshot of Return to the Obra Dinn (Lucas Pope, 2018)
Abstract
In this paper, l propose an addition to the existing writing on agency within digital game studies (including but not limited to Murray, 1997; Bogost, 2006; Wardrip-Fruin et al., 2009; Aarseth, 2012), arguing for a ...