Ilaria Mariani (Politecnico di Milano), Mariana Ciancia (Politecnico di Milano), Judith Ackermann (Potsdam University of Applied Sciences)
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Abstract
This paper delves into Interactive Digital Narratives (IDNs) as powerful artefacts for challenging dominant narratives and promoting inclusive storytelling. The study is based on a literature review of the research discourse on IDNs, ...
Trust, Confidence, and Hope in A Summer’s End – Hong Kong 1986: A Reparative Reading
Samuel Poirier-Poulin (Université de Montréal)
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Abstract
Building on Sedgwick’s (1997) and Love’s (2010) reparative reading, this paper offers an analysis of the theme of trust and its variations (reluctance, confidence, intimacy, etc.) in the visual novel A Summer’s End – Hong Kong 1986 (Oracle & Bone, 2020). More specifically, it examines ...
These Routes are Just as Worthy if you Give Them a Chance Alternative discourses in (visual) novel games as a means to allow safe spaces of exploration
Laurie-Mei Ross Dionne (Université du Québec en Abitibi-Témiscamingue), Fabienne Sacy (Université de Montréal) & Carl Therrien (Université de Montréal)
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Abstract
Visual novels are known for their gameplay, which tends to be heavily focused on branching narratives, allowing players to experience many stories within the same world. We will explain how ...
Liminality, Embodiment, and Desire “Vulnerable you” and “Vulnerable I”
Leanne C. Taylor-Giles (Queensland University of Technology) & Jane Turner (School of Design, Queensland University of Technology)
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Abstract
In this paper we revisit liminality as a threshold state and discuss the embodiment/immersion issue with relation to transitional objects in order to demonstrate opportunities in interactive digital narratives and video games ...
Playing with your research. Circulating narratives and cultivating audiences through text-based games
Jacob Euteneuer (Hampden-Sydney College)
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Abstract
Interactive digital narratives (IDNs) created by academic researchers from STEM, humanities, and social science disciplines help spread important messages while developing scientific and media literacies. The affordances of digital games and IDNs allow researchers – in this study, undergraduate students – to think more deeply ...
Whose narrative is this? A character’s expression of Identity to counter a Hegemonic Narrative
Jonathan Barbara (Saint Martin’s Institute of Higher Education) & Mads Haahr (School of Statistics and Computer Science, Trinity College Dublin)
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Abstract
As author-driven stories enter the realm of interactive narratives and provide interactors with freedom of choice in narrative paths and endings, this often happens at the character narrative’s expense. ...