G|A|M|E Issue 9, 2020 – The Taboos of Game Studies
Edited by K. Jørgensen, R. Fassone
Summary
Vol. 1 – Journal (peer-reviewed)
- K. Jørgensen, R. Fassone – Introduction: Locating the Taboos of Game Studies
- F. Mäyrä – Game Culture Studies and the Politics of Scholarship: The Opposites and the Dialectic
- A. Trammell – Torture, Play, and the Black Experience
- E. Pfister, M. Tschiggerl – “The Führer’s facial hair and name can also be reinstated in the virtual world.” Taboos, Authenticity and the Second World War in digital games
- T.Z. Majkowski, K. Suszkiewicz – Cardboard Genocide. Board Game Design as a Tool in Holocaust Education
- H. Wirman, R. Jones – Invading Space? On Perceived Risk and Doing Research in Game Arcades

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.