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CFP
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G|A|M|E – n. 1/2012
vol. 1 JOURNAL
vol. 2 CRITICAL NOTES
BOOKS
GAMES
MISCELLANEA
G|A|M|E – n. 2/2013
vol. 1 JOURNAL
vol. 2 CRITICAL NOTES
BOOKS
GAMES
MISCELLANEA
G|A|M|E – n. 3/2014
vol. 1 JOURNAL
vol. 2 CRITICAL NOTES
G|A|M|E – n.4/2015
vol. 1 JOURNAL
vol. 2 CRITICAL NOTES
G|A|M|E – n. 5/2016
vol. 1 JOURNAL
vol. 2 CRITICAL NOTES
G|A|M|E – n. 6/2017
Vol 1 – JOURNAL
Vol 2 – CRITICAL NOTES
G|A|M|E – n. 7/2018
G|A|M|E – n. 8/2019
Vol 1 – JOURNAL
Vol 2 – CRITICAL NOTES
G|A|M|E – n. 9/2020
G|A|M|E – n. 10/2021-2023
G|A|M|E – n. 11/2022-2023
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Vol 2 – CRITICAL NOTES
vol. 2
,
2015
– Critical Notes (non peer-reviewed)
PDF download
Books
F. Giordano – L. Argenton, S. Tiberti: Psicologia del videogioco. Come i mondi virtuali influenzano mente e comportamento
V. Idone Cassone – J. Ng: Understanding machinima. Essays on filmmaking in virtual worlds
Miscellanea
H. Gelis – It wasn’t even acceptable in the Eighties: Hotline Miami and snuff films
J. Švelch – Towards a typology of video game trailers: Between the ludic and the cinematic
M. Thibault – Lego: When video games bridge between play and cinema