Issue 7, 2018 – Digital Games for Special Needs; Special Needs for Digital Games
Edited by E. Gandolfi, K. Calabria, R.E. Ferdig
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Summary
Vol. 1 – Journal (peer-reviewed)
Index
vol. 1, 2017 – Journal (peer-reviewed)
- E. Gandolfi, K. Calabria, R.E. Ferdig – Introduction
- M. Dalgleish – There are no universal interfaces: how asymmetrical roles and asymmetrical controllers can increase access diversity
- L. Imbriani, I. Mariani, M. Bertolo – WaTa Fight! How situated multiplayer competitive gaming can facilitate the inclusion of low vision and blind players
- T. Plothe – The Whose View of Hue?: Disability adaptability for color blindness in the digital game Hue
- K. Schrier – Reducing Bias Through Gaming
- B. Vercellone, J. Shelestak, Y. Dhaher, R. Clements – Haptic Interfaces for Individuals with Visual Impairments