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Interactivity is the cinema of the 21st century.
David Cage (foreword of L’empire des jeux, 2005)
Abstract
In this essay, we shall try to step back from a blinding cinema-centric approach in order to examine the impact such a framing has caused, to question its limitations, and to reflect on the ...
Reverse-engineering graphical innovation: an introduction to graphical regimes
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Technological innovation in the video games industry is a rich area of research that has barely been explored as of yet. [endnote See Arsenault, Côté, Larochelle and Lebel's paper Graphical Technologies, Innovation and Aesthetics in the Video Game Industry: A Case Study of the Shift from 2D to ...