"This issue of GAME Journal offers a recognition and a series of case studies on video games from the point of view of subcultural theory. Game studies have hitherto focused little on their object from this perspective, which offers a theoretical frame for the historical and ever growing complexity ...
Apocalypse postponed. Discourses on video games from noxious objects to redemptive devices
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Over the last decade, a new narrative has emerged in favour of the medium of the video game. Games are now being described as a series of practices which improve our mental and physical skills (see Johnson, 2005, or the marketing and reception of Nintendo's 2007 game Wii ...
Gamification is broken. An interview with Steven Poole
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Steven Poole is the author of Trigger Happy (2000. New York, NY: Arcade Publish), Unspeak (2006. New York, NY: Grove Press), and You Aren't What You Eat (2012. In press). He has written extensively on books, culture, and videogames for The Guardian and other publications.
Q. In a recent ...