"This issue of GAME Journal offers a recognition and a series of case studies on video games from the point of view of subcultural theory. Game studies have hitherto focused little on their object from this perspective, which offers a theoretical frame for the historical and ever growing complexity ...
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Apocalypse postponed. Discourses on video games from noxious objects to redemptive devices
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Over the last decade, a new narrative has emerged in favour of the medium of the video game. Games are now being described as a series of practices which improve our mental and physical skills (see Johnson, 2005, or the marketing and reception of Nintendo's 2007 game Wii ...
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Gamification is broken. An interview with Steven Poole
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Steven Poole is the author of Trigger Happy (2000. New York, NY: Arcade Publish), Unspeak (2006. New York, NY: Grove Press), and You Aren't What You Eat (2012. In press). He has written extensively on books, culture, and videogames for The Guardian and other publications.
Q. In a recent ...